curl-6 said:
I'm not saying there's no room for improvement, but you're painting the Switch port of Doom as worse than it is. It's not a 20fps game, on regular difficulty it runs at 30fps the majority of the time. DF used the hardest difficulty as a stress test, remember. With more optimization it could've had fewer dips below both 720p and 30fps but the fact that it runs in a recognizable and playable state at all is a minor miracle given the gulf in hardware power between Switch and PS4/Xbone, so I think it's a bit unfair towards the guys at Panic Button to call it a bad port. It's not a great port, but it's decent given the circumstances. |
I just mentioned 20fps because you mentione 40fps for XB1. But game also have bad frame rate pacing, thats another proof of not best optimisation. Fact that Doom runs on Switch doesnt mean either thats good port (even DF praised port only beacuse we have Doom game in full handheld mode), so I dont think its good port and that Panic Button deserves praise even if game look and run good most of time, beacuse it could done better. We will see how other current gen ports and projects outside Panic Button will look, especially games espacily games from second half of 2018. and 2019.