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captain carot said:

I'd be happy if Nintendo didn't go back to 'classic 3D Zelda' because the whole concept stagnated after OoT 3D. Never played through Twilight Princess before the Wii U version but in every dungeon i immediately knew what items i'd get and how puzzles would work. Also, Zelda always had an open overworld.

But i would like to get Breath of the Wild with real dungeons. Though not classical item based. Breath of the Wild had way more creative ways to solve problems and puzzles.

Only my personal oppinion, but Breath of the Wild gave me that feeling of a world back i'd had in the early nineties with A Link to the Past.

 

I can understand though why some wheren't all that happy with Breath of the Wild.

To each his own I guess. BotW was my first open-world game and it'll probably be my last I'm afraid (If there's a Zelda game that I have no plans on ever replaying, it's this one). Just not a fan of exploring, I'd rather just do dungeons all the time and follow a storyline (Which is why I loved Skyward Sword, everything in that game was a puzzle and the overworld was tiny). I found the puzzles in BotW very easy so I'm not looking forward to more of that, I'd rather have the old dungeons and items back even if the solutions were predictable at times, at least they had difficulty progression as you went through them.