Miyamotoo said:
You again missing point, offcourse you will have some kind of limitations and no best results during port if you have game made specifkly for totaly difrent kind of hardware on mind (and I alredy wrote about 360 port). Basicly thats what DF also said, and why do you think why this is only game where Switch any drawbacks compared to PS3 version of game. Dynamic 1080p resolutions are very often pushed like 1080p res, but compared to 720p we again talking about huge difrence in resolution. Yeah, game can have better optimisation and Doom definitely don't look like best Switch port, also here is again point about 1st year ports compared to 5. year ports. Thats not most of first year 1X library, but fact is that most of 1st year X1 library had resolution from 720p-900p not 1080p. No one of games that I mentioned are impressive looking games. Optimisation is my exat point, game in 1st year dont have best optimisation, games in later years have much better optimisation and look better. No one said its generation leap, but it noticeable difference compared to PS4 first year games. All we saw until now shows us that Switch in capability is somewhere between PS3/360 and XB1, and with evre new game (more advanced, better looking, more optimised games) difrence can be only bigger compared to PS3/360 games. |
Of all the 7th gen games that will be ported to Switch, LA Noire may be the most complex. May also be a bad port.
I'm a fan a dynamic resolutions, but its not a 1080p game.
You keep arguing about 1st year ports. That was a valid argument for 360, the disparity over time almost felt like a generation leap. But we aren't quite seeing that on 8th gen, not nearly at the same level.
All we've seen now makes me think Switch is closer to 360 than X1. But whatever, my perception can change over time.
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