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AlfredoTurkey said:

And, another nail in the coffin for me. At this point, I'm in the doorway, looking out. Growing up as a kid in the 80's, I've watched the industry go from plug and play to... something else. Whether it's good, bad or somewhere in the middle one thing we can all agree on... it's entirely different. Streaming services, digital distribution, pay-to-play-online, DLC, chopping up games to sell in small chunks down the line, shipping buggy games and using consumers as beta testers, Amiibo.... it doesn't even resemble the industry I fell in love with so long ago. 

To me, it's like a marriage. Sure, you can stick it out. You can pretend that she's still the woman you met. You can push through, trying desperately to hold onto something for the sake of doing so... for the sake of those vows you made decades ago. But you know it and so does she... whatever there was that initially got you into it, it's no longer there. In its place is an imposter. Something different. Something else.

Sorry to get all prose on your guys. But, gaming has been a big part of my life and everything from the companies making and selling them, to the hardware, to the people playing them... it's all changed and what I loved about it is gone.

I’m unsure why you think the 80s were better than today. The issues you’re complaining about were either there in other forms or MUCH worse.

Games in the 80s were FULL of bugs, including everything from crashes to corrupt save data/save erasing for RPGs

In the 80s, instead of DLC they would sell short games and short sequels because DLC was not possible. Most games were under an hour long and didn’t even have saves, but they all cost more than they do today.

Games in the 80s didn’t have online either. So since you want things to be more like the 80s, ignore online completely, and then you have no reason to pay for premium online features.



I describe myself as a little dose of toxic masculinity.