| Viper1 said: haha. That's the problem with most myths. They are only partially fact. The issue between human eye perception and 24 fps is simply that at 24 fps the motion becomes smooth enough to be accepted by the brain. We can detect smoother animation well beyond 24 fps but 24 fps is the minimum required to fool the eye so that it not longer sees the individual frames themselves and instead believes that it is seeing a single constant image. |
This isn't really true. I can show you one frame per hour of an empty room with each frame increasing the level of dust buildup and it would look as smooth as silk.
I understand that fundamentally what you're saying is sound but I'm really trying to help people understand that the required frame rate for something to look smooth is dependant on how gradual the changes are from frame to frame.
The only real caviat to this is that once you're up around 60 FPS just about everything you would look appropriately smooth because the frames are being displayed at a sufficient speed to overwhelm the vast majority problems that would be noticeable at lower framerates.








