Jumpin said:
On the first bit: you claim there's no reason not to have more diversity - there is a reason, it's called production scope. You can argue all you want about wanting more variety, from every mini-boss monster being unique down to every enemy in the game being unique, every tree being unique - and the reason why it isn't is always the same: production scope. That's a different topic, Breath of the Wild was already a massive undertaking, upping the development time in order to make it more massive/diverse/whatever is another topic. My argument isn't about production at all, it's about people whining that the game has too much content. If you find it weird that Breath of the Wild doesn't require find all the content, then that's on you. Most people don't have that issue, and you're the first person I have heard say it. Again, a different argument. If you're a player that finds the tests of strength intolerable to play, you can skip them, you do not have to finish every single Shrine you come across, there are LOTS of other options.
Onto your main argument You argue that the best way to deal with the hypothetical consideration that players might go for 60 Shrines, and might find 15 tests of strength among them, and then among those players, they might find that it makes the game look bad. As a result, you argue that good design would suggest that developers remove X amount of Shrines. This is where I disagree with you. First, removing Shrines would break the balance of the game: the world would be emptier. For consistency's sake, you would similarly have to make the same argument that there are too many stables around the world, or that there are too many Korok seeds. The reason they do this is a game balance for the scope of the world. I have already addressed this point in previous posts: cutting down on the content of the game breaks the balance. Cutting down on the size of the world to maintain balance dulls/shrinks one of the major hooks/appeals that made the game as successful as it has been; sacrificing that to appease a small sliver of nitpickers is an example of a BAD design choice (as I have already stated in my above post).
"Also, I don't get how being a completionist is being lazy, or whiny for that matter, it's just a different playstyle." |
I understand production scope doesn’t allow them to make more content, but that’s something that must be taken into consideration from day one. When they decided they wanted to have 120 shrines, they should’ve come up with ideas for 120 shrines instead of recycling one idea 20 times. If they can’t come up with 120 shrines then the number should be lower. If that makes the world empty, then the world needs to be smaller or they should come up with other meaningful content to fill that space. If anything making the game smaller could make it better, that’s what I’ve been saying all along. Nintendo is fixated on boasting big numbers for BotW and Odyssey, but quantity is not the same as quality.
“If you're going to be a whiny lazy completionist, Breath of the Wild isn't the game for you. It'll be too big.” I was refering to this quote. I don’t get what is the problem with being a completionist
Last edited by GameOverture - on 30 January 2018I make game analyses on youtube:
FFVI: https://www.youtube.com/watch?v=mSO6n8kNCwk
Shadow of the Colossus: https://youtu.be/9kDBFGw6SXQ
Silent Hill 2: https://youtu.be/BwISCik3Njc
BotW: https://youtu.be/4auqRSAWYKU







