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GameOverture said:
Jumpin said:

That’s on them. It’s not a fault of the game design that people want to be completionists and then complain that there’s too much content to complete.

It is absolutely the fault of the game when part of it is not that good.

it’s not that there’s too much content to complete, it’s that some of the content feels like padding the game out for the sake of boasting about the number of activities.

The topic deals with people complaining that there is too much content.

It's not padding because the game wasn't designed so you must complete every Shrine, get every Korok seed, and collect every little item in the game. The game was designed to be vast and astonishing open world, the content balanced across it so players could travel with freedom around the world with many different viable paths with the required resources and content. Shrinking the scope of the game would lessen what makes the game great. It would be dumb to limit the game's potential to cater toward the fact that there are going to be some completionists; and among them a subsection of whiny, lazy completionists.

If you're going to be a whiny lazy completionist, Breath of the Wild isn't the game for you. It'll be too big.

 



I describe myself as a little dose of toxic masculinity.