Miyamotoo said:
First you take look on that list, most of those things dont exist on in GTA V on PS3/360, those are quite impressive and advance things for Wii U hadware not to mentione PS3/360 hadware that older. Empty forest areas!? So we ignoring huge wild life of Zelda BotW with small and big animals, bugs, enemies, lakes, rivers..!? You also ignoring fact that huge BotW world is made in way that player have huge physics based interaction with that same huge world (setting grass on fire, spreading fire in direction of wind, wind that effects on cloud formation, wind that affects player and enemies, lightning that's attracted by metal and that can set of fire grass, cutting trees that fail and water and continue floating in water, very impressive AI of enemies, pounds that grows/vanishing based on weather effects...) all those things are very demanding.
Talking about shading and lighting, you dont know what are you talking about, if you looked at link that I post you would see yourself. Textures are better in GTAV beacuse good textures tend to look better in city avirmant compared to wild world...but world of Zelda BotW is much more bigger and its physics based and its heavily interactive world, so it's much more demanding. Korok Forest has FPS isuses, but GTAV on PS3/360 also are very is often below 30 FPS. Talking about lighting, shading and effets: |
I've read Brainchild stuff before on Era and that is a dude who truly knows his stuff. It's like Niel Degrasse Tyson of explaining how games work lol.







