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GOWTLOZ said:

GTA 5 is bigger and you can create quite some mayhem in the counties with the framerate still being stable.

GTA5 on last gen is far from stable, it chugs even more than the Wii U version of Botw.

quickrick said:

you can do the same for almost any technically impressive looking if you wanna list every effect it does, that doesn't impress me. i'm not saying zelda is not impressive, but its obvious that a living breathing city with traffic, and NPC every where is gonna way more demanding then empty looking forest areas, and on top of that it has better graphics.

Zelda's forest areas are not empty, they're teeming with wildlife, dense interactive foliage, volumetric light filtering through the leaves, tons of shadow casting, floating dust, pollen, drifting leaves, etc. This can in fact be more demanding than a comparatively sparse city street.

quickrick said:
OTBWY said:

Which only further proves the point lol.

you have no point, every single open world games ran much better on 360/ps3, there was even a developer that said wiiu cpu was weak, and when lot of enemies coming at you at once, the performance tends to be affected because of the CPU. you running around telling people zelda cant run on ps3/360 is baseless speculation, and wrong. anyway this isn't going no where, until there is zelda port on ps3/360 or GTAV port this is a waste of time.

Zelda is a memory intensive game to the point where it's one of only two Wii U games to stream from both disc and hard drive.

Wii U = 1GB of RAM

PS3/360 = Less than 500MB

These are facts, not speculation.

Last edited by curl-6 - on 27 January 2018