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Johnw1104 said: 

Do we eventually start encountering enemies that can actually be defeated on the spot, btw? This whole arrangement where I defeat boss after boss only to have a cutscene show moments later that I actually got my ass kicked has grown extremely stale lol

I assume this is specific to the story bosses? I don't recall too many of these after Chapter 3...but maybe I'm forgetting because there's so much to the game. I think the arrangement is mostly used to convey how desperately powerful the enemy is supposed to be, while the game lets you get strong at your own pace, so the level of your characters won't always align with how strong the story wants them to be. Sometimes this is annoying, sometimes it's done well. Without spoiling too much, the climaxes of Chapters 3 and 7 both do this to show how outclassed you are, only to add a new mechanic that completely flips the table on the previous fight by the end of it.

The tutorial also is largely over after chapter 3...though the game still adds more mechanics later. I remember laughing when the tutorial popped up at around 80 hours in to show how to use a new power. That's more than exception than the rule at that point, but it's still amusing.



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