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Angelus said:

Oh, ok. Starting with the rescue mission then. I get that. A lot of the film's problems definitely start to manifest at that point. I still wouldn't say it's because there's too much action though. The real issue is that the writers wanted to give the impression that Cap and his team were active over this long space of time, having all these adventures that could later form the basis of Caps' legend, but they didn't think it through, because most of the movie's run time had already been allotted to establishing Steve as a person, rather than a hero. So they just try to have their cake and eat it too, throwing together these action scenes to make him and the team look cool, which ya ok....they do that fine, but there simply wasn't time for them to shine that way, 

They should have axed the idea of Red Skull having like 10 bases or whatever already manufacturing all these super weapons, and just condensed it to that first prison camp, where he forces people into slave labor, tests out some basic designs, etc, and then the big main base of operations. That way you get the rescue mission, with some action, followed by a bit of a break, and showing them work together to formulate a real plan of attack for the main base, and giving the characters extended scenes to play off each other rather than just cutting a few action scenes together.

Yeah we’re on the same page :)

I guess these two issues kind of aggravate each other. The movie spends two-thirds of its running time building up certain characters and themes and then uses the last third to quickly introduce (or re-introduce, in the case of Bucky) several new characters that don’t get enough love. So the action falls flat because, well, who cares about these dudes?

I think the movie works best when the war is in the background, affecting the decisions and lives of the characters. In the final act, the war IS the movie, and it’s just a tad tedious.