By using this site, you agree to our Privacy Policy and our Terms of Use. Close
quickrick said:
curl-6 said:

You'd have to cut more than just resolution and framerate to get those running on PS3/360; RAM footprint would have to be dramatically decreased, which would mean lower resolution textures, decreased quantity and quality of assets, more aggressive LOD. A lot of the newer lighting and effects techniques in Mario would likely also have to be removed/simplified to work on the ancient 2005/2006 era GPUs in PS3/360.

I don't know mario doesn't look all that impressive, aside from cutting to 600p, i'm sure they could run it, now doom, no way, switch can barely run that.

Besides running on a GPU 10 years more modern with much more advanced features, Mario is also running on 3GB of RAM, so putting it on PS3/360 would mean you'd have to squeeze it down into 1/6th the amount of memory; a drop to 600p alone won't do that.