| DialgaMarine said: PS3 and 360 would’ve have no problem running games like BotW and SMO. maybe a slightly lower frame rate/ res, but still able. |
You'd have to cut more than just resolution and framerate to get those running on PS3/360; RAM footprint would have to be dramatically decreased, which would mean lower resolution textures, decreased quantity and quality of assets, more aggressive LOD. A lot of the newer lighting and effects techniques in Mario would likely also have to be removed/simplified to work on the ancient 2005/2006 era GPUs in PS3/360.








