Chazore said:
We'll be seeing more games with full Vulkan support?. I thought we had the Serious Sam VR game last year?, does this mean we're getting a brand new mainline SS game?. Beth's game is rumoured, but I'm not sure about it releasing this year. I'm sure it's being developed with current gen base systems in mind, so I'm not expecting anything jaw dropping tbh. THe mod scene might love it, but going with what Beth has been doing with their "creation club", it'll likely be tied down to that. MHW's PC port is around 7-8 months away and it's the team's first ever PC port. I'm not holding out much hope for what little experience and time they've got with the port job. It could end up being a stellar amazing, mind blowing port job, or it could end up worse than AK, but going by their short window and their first port job, I'm inclined to thinking it will be the latter. Is BotD a puzzle walking sim?. If so I'm going to have to pass on it. Yes it's visuals look decent, but I'd hate to see them being wasted on yet another walking/puzzle sim.
Valve giving is a few big surprises?.
The knuckle controllers are the only things I'd be interested in seeing from them. I doubt they';; release the store revamp this year and announce new games, games that aren't another moba or card game/fan mod based. |
SS4 was teased for 2017.
Croteam have been very supportive of Vulkan and VR.
The released The Talos Principle's Vulkan support as quickly as they physically could have.
Croteam's VR support has been very good so far, although they haven't really made anything specifically for VR yet.
I am not expecting anything mind blowing from Bethesda either.
Their fans will go crazy over it regardless.
Given AMD is apparently expecting 2018 to be big for AMD and Vulkan; and AMD has a partnership with Bethesda, who owns id Software...
Hopefully that means Bethesda's next title will have good - decent Vulkan support.
7-8 months is plenty of time for a port.
If a studio spent any longer on an advanced port, I would start to worry (probably around the one year mark, as I would assume console money was to blame).
As long as the Capcom employees don't drool on their keyboards we should, hopefully be fine.
My understanding of BotD is that the game is pretty much a tech demo with enough gameplay to technically be called a game.
It solves two major problems:
How do you get people to notice you tech demo?
How do you recoup the costs of creating said tech demo?
I never said a surprise had to be a new title, is E3 for stuff like that.
Valve has a long history of showing off some cool stuff like graphics research and stuff at GDC.
The Lab and the 2015 Source 2 VR Demo were both shown off at GDCs.
https://www.youtube.com/watch?v=J-3MnUQnUqw
http://www.valvesoftware.com/company/publications.html








