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Lonely_Dolphin said:
I said it before I think but it has to be restated, Ursula is not worth it the constant gameplay interuption and taking up a merc mission slot. Even if you get her as early as possible, you most likely will not complete her mission before beating the game, so you'll be investing so much time into a tool you'll rarely use. I started on her right after I got Zeke (Ch.5/6?), didn't finish until like 50 hours after beating the game. Her mission is singlehandedly the worst thing about this game, I only completed it because I must hate myself. Would really have to question the devs if this doesn't get patched.

I found that the few dozen times to get her up to the second-last row is worthy enough. She has a very fast rate of growth, but then she halts after the second last row, and that is where the 50+ hours of grinding becomes unworthy. Then again, I would always pull her back to use for boss battles and mini-boss battles, so I might have been slower with her than I otherwise would have been.

Also, I don't think this game was designed for a player to be able to do everything in one playthrough. It was designed so that players would have different experiences across multiple playthroughs; some new treat on your 2nd, 3rd, and 4th playthroughs that you haven't seen before.

I plan to go through this game again once the New Game + comes out. All I hope for is that it keeps the Blade Catalogue (the one that records what Blades you've had, not the actual inventory of Blades).

I didn't actually realize there was post-game stuff. Maybe I'll pick up the game again this weekend.

 

Speaking of the post-game, has anyone played it yet? Is it a grand experience like Dragon Quest 9 or Lunar: Eternal Blue? Or is it more or less just big enemies to grind with no real purpose other than to get big levels and over-powered items like most RPGs?

Last edited by Jumpin - on 26 January 2018

I describe myself as a little dose of toxic masculinity.