As I said in my Doom Switch thread; after turning CA off the game went from really blurry to OK.
To me CA is more like lens flares where used in games in the late 90ies eraly 2000 (Motorhead from Digital Illusions is a good example, it was a good arcade racer but OMG the amount of lens flares).
Firstly it's way overused and secondly both CA and lens flare are artifacts you get from the lenses in a camera. For most games (in particular FPSs and racing games) this makes it utterly stupid to add CA since I'm watching the game through someones eyes not trough a camera.
I just wonder what's the next trend, a filter that simulates the graininess from really high ISO camera film?
On the topic of bloom I at least see it as haveing a better place in games in an effort to try and simulate the dynamic range of daylight. The biggest problem with bloom, mainly in the mid 00's when the effect was kind of new, was that it often was poorly implemented and way overdone.
EDIT:// to summarize: Idiot developers STOP putting in (in most cases unwanted) artifacts from camera lenses as effects in games. Oh and by the way this goes for depth of field also, even if it's not always unwanted in a photograp why fixate on the trend of having a small apature opening everywhere.







