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zorg1000 said:
trent44 said:

Well that is the thing isn't it, what games need more power nowadays anyway?

If your budget is the same and you are not going to be investing in a ton of graphical improvements, and the developer tools stay streamlined.

The only games requiring more resources are a ever-shrinking sliver of $100+ million budget games.

And now that Nintendo Switch will be established in the production pipeline (especially once it has outsold Xbox One's LTD) with what are very scale-able engines.

I really don't see it being an issue as the years roll on.

Even Square-Enix has remarked that the Nintendo Switch is a great space to bring back more medium budget games. Alluding to that Nintendo Switch's lower Spec Cap (limiting graphical development budgets) serves even the playing field a bit and assists smaller developers in competing with bigger games since there would be less disparity, and people are less focused on spectacle on portable devices.

Sure, there will be a successor at some point, but there is definitely no rush just to garner a few mega budget multiplatform games that are becoming increasingly unsustainable anyway (having to lean on being full price $60 and then also having MTX, DLC, etc. more and more and more just to cover the ever self induced cost bloat in the graphical arms race).

I agree completely.

Switch, like every previous Nintendo platform, will not be dependant on the support of AAA multiplats.

The type of 3rd party support that Switch currently gets and will continue to get are small-medium sized indie games, Japanese games, kid/family games & previous gen ports/remasters.

These type of games do not require massive budgets or a ton of power so Nintendo really is not at a huge risk of losing this type of support.

Basically any AAA multiplats that do come to Switch are just an added bonus.

 

 

I do expect Switch to have a successor out by 2025 but it wont be because Switch is outdated, it will be because it has reached market saturation and the need for a new revenue stream.

Ah I see.

That will all come down to how Nintendo manages said revisions, price cuts, first party software, etc. for the console to have a long tail with healthy enough revenue in those years. As well as, all the diversifying they have been putting into motion for many years now (Amiibo, Merchandise, Theme Parks, Mobile Games, Movie Licensing, etc.) finally being in full swing also being a healthy revenue stream.

Everything in place so far seems to be able to support the Nintendo Switch having a much longer cycle.

It will be all down to execution and choice on Nintendo's part.