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CladInShadows said:
SvennoJ said:

I played Skyrim for almost 80 hours as well on first release. I picked it up despite never really being able to enjoy replaying long games before. Now I've already spend over 130 hours in Skyrim VR, it's a totally new experience.

VR games come in many perspectives. 3rd person works just as well for VR as first person, both with static third person views and moving camera. The Invisible hours, Bound, Mervils: a VR adventure, Thumper, they probably outnumber the first person games. Top down, Tethered for example. Side scroller, The last bear and upcoming Starchild for example.

VR games can also do cool tricks with perspective tricks. In Robinson the Journey you see a miniature model for certain puzzles. You don't feel that perspective shift at all on TV. In VR it's very cool.

For movement no need to re-invent the wheel. Sitting down with a controller still works best for long sessions. It's just a shame the move controllers don't have analog sticks, however it doesn't take too long to get used to the full movement schemes of Skyrim, AZ Sunshine or The solus project. Farpoint with aim works great as well while sitting. The only game that really requires standing is Superhot VR in which you teleport from spot to spot, where you can move around a bit to pick up stuff, duck behind things and weave through a hail of bullets.

As for lack of games, I can't keep up with releases I'm interested in and have skipped a whole bunch already. There were over a hundred games already after a year, you just don't hear the gaming media mention any all that often.

Thanks for that.  I was truly curious about the differing perspectives, so it's nice to see different styles aren't forgotten.

I believe the Oculus controllers have analog sticks on them.  I'm about 90% sure that if I take the VR plunge, it'll be the Oculus I go with, at least at first.

Oculus controllers are great, the best in the market atm, but both VIve and Rift screens are really sub-par. Better wait for the next gen versions like Vive Pro. Oculus hasn't announced a successor yet.