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habam said:
SvennoJ said:

Don't remember this?

It's incredibly simple to simulate depth with a screen.

Parallax is just as important a distance cue as stereoscopic vision. Stereoscopic vision is only important for very close objects. For racing games in VR stereoscopic view is important to simulate the car around you, not so much for the road and beyond. In an expensive simulator you're already sitting in the car, plane or boat and the screen is at a distance where stereoscopic cues are far less important. If it was important they could simply use passive 3D glasses as in the cinema.

Anyway i don 't have 6 million for a real car simulator, nor room for a 360 degree curved screen and 8 projectors to feed them. I did have CAD 500 for the next best thing :)

I do know this, had it on my phone. Not compareable to VR.

Totally, I mean besides the fact that it's literally using the same head tracking concepts, it's totally, totally different. Totally. Because you say so.

So back to reality, if you add that concept to a car simulator platform that moves in six degrees of motion and a 300+ degree screen and you have effectively the same depth solution as what VR offers except you don't have to render a car because you're already sitting in a replica of one. Holy shit, it's like it makes VR redundant for high end simulators.