habam said:
no you havnt understand it. Try VR for yourself, its nothing like 3D on a screen. |
I've tried VR plenty. I've also spent some time working on the development and installation multi-million dollar simulators on full motion bases with a 300+ degree screen. Have you?
It's was very similar to this one actually.
https://www.simrad.com/www/01/nokbg0238.nsf/NewsPrintKM?ReadForm&cat=EEC90CB56B0EAF58C12575A6002FB01D
Please go ahead then and tell me what a $200 PSVR can do that a $3 million full motion base ship simulator can't. It's been a while since I've done the calculations myself, but by all means, lay the geometry down hard and thick. And please, no videos or other sources. You made the claim that I don't understand it. So you prove that you actually do. How is depth calculated in a VR headset, how is it calculated in a full motion simulator with a 300+ degree screen, what are the differences, and what are the pros and cons of each approach?







