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ABizzel1 said:
I think it has great potential, and will be in its prime starting next-generation. But there are a few things that need change.

The obvious are tech upgrades, such as 4K OLED screens, built-in surround audio, smaller build for longer sessions, and if possible wireless or at least significantly less wires to plug up (which should happen considering the PS5 and XB4 should be powerful enough to run VR native off the console without an extra processing box).

From there it all boils down to software. The most likely instant fix, is to turn as many current-gen (PS4) first-person and first-person open world games into VR experiences next-gen.

-Build in surround audio?!

Every headset has built in surround audio. PSVR for sure has. It even has 3D sound, one step up from surround.

-Size or weight

has never been an issue for me. PSVR is much more comfortable to wear than the other two, hence why everybody now copies its design. But yeah, smaller and lighter is always better for sure.

-less wires

The PSVR revision has been greatly improved in that regard. Built in headphones and only one slim cable.

-wireless

there are third party options (TPCast) for Rift and Vive and one For PSVR is in development. All have some major drawbacks. Additional weight and of course price and limited running time.

-Software

I so wish they’d just do more last gen remasters for VR. Or just imagine a VR mode for Shadow Of the Colossus.

Last edited by Errorist76 - on 25 January 2018