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caffeinade said:
Azuren said:

Additional work spent on the game following the completion and implementation of basic design, usually applied to the visuals in the way of adding lighting/water/particle effects but also to tighten gameplay for a more seamless experience. The combat is pretty fucking tight, and the character models can give Square Enix a run for its money.

You're easy to please.
Lighting, water and particle effects, are perhaps: the cheapest part of game design and development.

The games animations are, well: they are not anything to brag about.
Character designs are pretty uninspiring, and pretty low quality.
Monster designs are trash.
The combat looks to be: mediocre at best.

The boss spends 90% of its time with its feet inside the ground, and 10% of the time gliding along the floor.

The fading to black for a fifteen second long cutscene is pretty lazy and not something a polished game would be doing.
"to tighten gameplay for a more seamless experience"
Seamless, sure.

No amount of "polish" would change a character design or monster design. That's a design decision and not really something that's "touched up" or improved in polish.



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