Pemalite said:
It's crap.
Having 60fps content is irrelevant. The SNES had games operate at 60fps.
Visuals could still be better. It's not using high-end hardware.
They aren't true 4k consoles. Majority of games are around the 1440P-1800P resolutions rather than 4k.
How did you come to such a conclusion? Do tell. I'm intrigued.
It is an impressive 60fps game. But is it the best looking 60fps game on Xbox One? Frostbite has shown how well it can flex it's muscles, as has iD Tech.
No. That isn't the only option. |
The CPU is crap, very capable, and perfect for a console all at the same time.
Well... Doom on SNES wasn't 60 fps. It was a console with limitations as well.
You keep complaining about the X1's specs, but that's what Halo 5 is working with and developers always try to push the limits with sacrifices.
The Frostbite and id Tech games are not hitting locked 60 fps like Halo 5, not even close.
I said, "The only other option without making significant changes." Hence, I'm suggesting Halo 5 keeping the dynamic effects but dropping down to 30 fps for the campaign. It would look significantly better and that would put it at the same frame rate as all the other Halo games you're mentioning.
I actually agree baked effects could have been a better route Halo 5. People often complain Forza uses baked lighting but the end product is a very polished game.
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