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Kyuu said:
Mnementh said:

Monster Hunter 4 did more than 3 million. How can 1.5 million for probably the most expensive MonHun ever a success?

http://gamrconnect.vgchartz.com/post.php?id=8571483

Mnementh said:
TheBraveGallade said:

Because monhun only EVER sold that much on handhelds.

 

Monhun exploaded on the psp and 3ds for a reason: it formed eaid culture. Meaning you get together in a cafe or fast food resteraunt with freinds and play together locally. That does NOT apply to world.

 

What you are saying is that a home console (not switch) pokemon game would be a failure if it sold less than 10 milion.

Yes, a mainline Pokemon that failed the number of others Pokemon big time would be a failure. A spinoff with smaller budget is a different thing.

You explain that MHW isn't handheld, so that it doesn't need to make the same numbers. But your logic is backward. Developing Monster Hunter World was most likely more expensive than any other MonHun before. And probably big time so.

Increased development cost that result in lower sales? Not a good message. 2M in Japan should be the expected minimum, a decline in japanese sales could be OK if increased western sales can balance it out. But this game shouldn't destroy the devoted user base the series built over time in japan. So the decline shouldn't be too big. 2M is total minimum, below that is bad for Capcom and bad for Monster Hunter.

It's not like the dev team for MonHun was small to begin with. None of these games regardless of platform are small. They're all big AAA games with giant budgets. Dev cost in the comparison is pretty much a non-factor. It's known going into it that it wasn't going to sell as well in Japan, but sell better in the West.



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