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habam said:
Errorist76 said:

Ok man, if you really think that...I mean, ok. But it's hardly an objective fact it doesn't improve the experience either. And I can understand why someone might think you might not have calibrated it correctly.

But yeah...like habam said, that's unfortunate. I might not understand the reason but at least your opinion is valid, since you've really tried full scale VR, so at least you know what you're talking about.

Yeah Its like the first time I hear somebody that actually played farpoint (hopefully with aim) to say something like this lol. Very werii/strange opinion but it is was it is. 

Reading customer reviews here pretty much are way more in line with my own expierence: https://www.amazon.com/PSVR-Aim-Controller-Farpoint-Bundle-PlayStation/dp/B06XGPF3CW/ref=sr_1_3?ie=UTF8&qid=1516410101&sr=8-3&keywords=farpoint&th=1

 

If he would had just played a game like Rigs (which actually doesnt get improved to much by VR) it would be kind of understandable imo, but farpoint is such a great showcase of what VR does better then normal gaming...

Hey, but it's ok if he felt that way and one has to accept that. If I noticed one thing then it's that writing about it doesn't help the cause at all. Youtube videos might be a bit more helpful in translating what's happening, but you simply can't understand VR unless you've tried it.

I mean I had watched quite a fair amount of VR videos and let's plays before I bought my PSVR lately but boy was I blown away, still. Even stuff I had watched several times...the whole feeling of scale and 3-dimensionality doesn't translate at all. 
I mean, just because he mentioned GT Sport....I never was aware that the Maggiore track hill is sooo god damn steep. It totally doesn't translate in 2D. The whole feeling to drive the car and the feeling to experience the track is totally different. 

Each and everyone of my friends was blown away even after they had watched me play the same thing before. It just doesn't translate. 

But as everyone, was stating before...People like not having something on their head, being cut off from reality /I adore exactly that..but not all the time/ so there are many factors which will hinder VR from becoming the main way to play and imho it shouldn't even become that.

Although I actually believe that social experiences like VR-Chat will become huuuge and help the medium as a whole. Much more than any company trying to force it on people.
That's actually something I assume Mark Zuckerberg had in mind, when he bought Oculus.

Last edited by Errorist76 - on 19 January 2018