| KBG29 said: That is they way all software is going. Games can scale from as lower, or lower than 360p/30fps, all the way to 8K/60fps or higher. Every modern game engine is built for scalability, even Microsoft, Nintendo, and Sony 1st party tools and engines are built this way. The engines and tool sets are built to develope titles across X86, ARM, Power PC and GeForce, Radeon, Adreno with 2GB of RAM or 20GB, with HDD or SSD, with Cartriges or Discs, and thousands, and thousands of other variations of hardware. The days of super custom hardware, and crazy to the metal development techniques are over. Scalability within any given Platform, especially if all devices are built around the same architecture, is extreamly simple in the context of game development. That is why having a Watch, a Phone, and Handheld, a Tablet, a Car Audio Deck, a Speaker, a Console, a Computer, a TV, and countless other items in an ecosystem is becoming a reality. |
Citations needed. I have used first party tools and engines from MS, Nintendo and Sony. I was also on a team that ported a PS3 game to the Vita. We had specialists from Sony that actually were part of the design team of the Vita come in and assist on the project because we were struggling to get the game to run at more than 4 fps.
These statements directly contradict my own personal experience.







