specialk said:
Why is this the threshold? I think our utility curves got messed up seriously by the iPhone. You can buy an iPhone with a 326 DPI screen for $349. Access to websites like YouTube and Twitch are effective free if you don't value the time you spend watching advertisements. If you break it down to cost per hour of entertainment, nothing will ever, ever, ever beat a smart phone. But people still spend money on other experiences. Families still load their cars up, drive across the country, and spend $100 a head for a 10 hour day at Disneyland. People still spend good money to hear live music when they could listen to better quality recordings for the cost of a Spotify membership. I think we miss the forest through the trees a bit when we try to break everything down this way. |
Because thats an easier way to examplify something.Especially through the internet, which communication is limited compared to face to face talks.
Plus its not like we dont have at least a small idea of how much a game is worth based on its content.If Labo ends up being great, then yeah, it may be a great value.If not, or rather what it haves its great, but it offers too little in terms of entertainment, then the price will be considered too steep.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







