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Mnementh said:
AngryLittleAlchemist said:

Yep, and all other platforms will be getting screwed equally! 

Anyways I don't really think crossplay would work with a 30fps game going against 60fps counter parts .... 

That's not really a problem from the technical side, the world updates shared between the clients and the rendering on the specific clients for the user are independent. Must be, there always can be a lag in transferring an update, and you still want updated graphics.

It might be unfair, the 60fps-players might have an advantage over the 30fps-players. Not sure though how strongly that would work.

On PC it happens all the time that clients with different specs and therefore different fps play together.

That's literally all I was saying 

I'm pretty sure PC gamers excepted it a long time ago but I don't know how console users would react. I think the bigger reason for not doing it is that From Soft just doesn't deem it necessary and worth their time.