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Nautilus said:
Mr Puggsly said:

I agree Goldeneye and PD were pioneers in the genre, but that doesn't mean I think their great games per se. I mean games like Doom, Quake, and Duke 3D did the same. I credit the Rare games and even Turok for trying to make controls feel a little more realistic/weighty and raising the bar on narrative. The Medal of Honor PS1 games also deserve an honorable mention. Not much of this 5th gen content holds up well though.

Anywho, I'm pretty sure the general consensus is those old Rare games didn't age particularly well. They certainly can't just recreate that and expect a hit, which is fine for some genres.

Just to be clear, the part that i dont think it holds that well today is the controls itself.Since then we had many improvements, such as dual analog sticks, better systems for shooting and so on.The rest, though, its as good as it once was.And honestly, I dont think there is one single game done in the last 10 years or so that tried to do a game like PD, in that you have a stage and multiples objectives in it, and being story focused at that(and a shooter game, obviosly).If a talented studio were to try its hands at that, we could be seeing a new masterpiece be born.

Just my teo cents of course.

I don't mean just the hardware aspect of the control, but the games simply felt clunky.

Its been a while since I played PD and recall the multiple objectives, but I feel Deus Ex: HR did something along those lines. There were various ways to complete objectives, multiple paths, also a shooter, etc. I feel a new PD should actually be something similar to that but better gunplay if you choose that route.

Frankly, I'm sure there are plenty of games with elements similar to PD even if not doing exactly what PD has done.



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