Mnementh said:
It is possible that the Bayonetta team allocated less resources for PS3 or were less proficient with PS3-programming, if the result is worse. But if it is released at the same time and developed by the same team, it means ideas and know-how flow in that team, even as it covers multiple platforms. And for BOTW: even if we assume it is somewhat ported, why the assumption that the main platform was WiiU? Because it started there? Development might have a long time since moved to the Switch-prototypes. Which sounds reasonable, as only on Switch BOTW really runs smooth, on WiiU it often fails to reach the frame-rate-goal. Which for me seems to point that while developing the final assets they tested it first on Switch. I might ask: is The Last Guardian a PS3-port? Because it started there? Sure, I admit that the development starting on a previous platform might hold back a game. But that is basically true for all early games on a platform. Over time teams learn to master the platform more and early games might have worked with incomplete specifications. So I expect BOTW as an early game to not fully get the most out of Switch. We might see games utilizing the system better in the future. |
I never said anything about most of that. I only pointed out a truth.
In fact, I don't understand why people act as if "port" is intrinsically a negative in the first place. A port can be better, worse, or equal. It's simply a technical description.
I don't care if a game is given that label or not.








