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Pemalite said:
Mr Puggsly said:

Halo 3 simply didn't sell well enough to justify the 360's 80 million sales.

And I quote myself "A single exclusive can make a stupidly massive difference." not "It is responsible for all the things."

Mr Puggsly said:

You can't credit a single game or even a few games for that.

I never did credit a single game for that.

Mr Puggsly said:

The Halo games sold very well on OG Xbox but that console only sold 24 million.

And without Halo on the original Xbox... How many consoles would have Microsoft sold?
Halo was a talking point in all video game/tech circles, it made people take the Xbox seriously, don't underestimate what a "console seller" can do, Halo was an amazing franchise that shifted consoles.

When Halo 3 launched, it more than doubled the sales of the Xbox 360, tons of people on this very forum even had to adjust their predictions for when the Playstation 3 would overtake the Xbox 360.
https://uk.reuters.com/article/tech-microsoft-halo3-dc/microsoft-says-halo-1st-week-sales-were-300-mln-idUKN0438777720071004

Mr Puggsly said:

You played Reach on BC before patches, the primary problem was frame pacing.

I know. I did say that.


Mr Puggsly said:

Works fine now, probably better than 360.

Good to hear, Microsoft has been extremely quick to improve it's emulation quality across the entire breadth of titles made Backwards compatible.

Mr Puggsly said:

Oh, I highly doubt they spent that much on Fable Legends and Scalebound. Games like that don't get a Halo or Gears budget. Fable Legends wasn't even a real Fable game, I played it. It was smaller scale project, arena style co-op game.

Fable legends alone with $75 million.
https://arstechnica.com/gaming/2016/05/lionhead-tells-all-molyneuxs-overpromises-fable-legends-75m-budget-more/

Scalebound was also Platinum Games highest budgeted title.
http://metro.co.uk/2017/01/10/platinums-scalebound-cancelled-on-xbox-one-6371586/

So we could have indeed been talking hundreds of millions. I.E. Greater than $100 million.

There have probably been a ton of pitches that never gained any traction like Stormland as well.
http://www.eurogamer.net/articles/2017-09-08-stormlands-and-the-million-man-raid-obsidians-cancelled-xbox-one-exclusive

Or titles like Project Spark that never really gained much traction and floundered.

Mr Puggsly said:

I've read that Fable Legends spent $75 million, but that would be incredible if true. I mean that's a bigger budget than Witcher 3. So if true, good riddance to Lionhead.

Seems you got an edit in there while I was replying. (Glad you did some homework then.)

Lionhead was a massive loss in my opinion.
Fable is an amazing franchise... And Lionhead never really got the chance to revisit Black and White after Microsoft sunk it's teeth in, Black and White was  amazing.

I honestly wish Nintendo, Microsoft, EA, Activision, Ubisoft, Sony and others would spin developers off when they are sick and tired of them, rather than just merely shutting them down... At-least then they would be producing some content.

Mr Puggsly said:

Not sure what the Mojang purchase has to do with anything. Still a popular IP though.

Er. Microsoft investing in video games? Did you forget what we were discussing?

Mr Puggsly said:

Again, you argue your X1X purchase was dumb and you knew it would be. Yet you act surprised the purchase was dumb. You just come off silly.

And I am still free to criticize the Xbox One X to my hearts desire, despite your whinging about it. - And there is absolutely nothing you can do about it either.


Mr Puggsly said:

I believe somebody promised 1440p and it was quickly corrected to eventually come.

Indeed. A rough time frame would have been nice.


Mr Puggsly said:


MCC will never be 100%, not sure if games really achieve that. But MCC has become a very functional product with room for improvement. Some of the potential improvements aren't just bugs by the way.

I agree.
Companies like Blizzard and Valve will continue to patch games even a decade after release, more companies should do it.

Even with countless notable games on 360, the PS3 screw up helped 360 more than anything.

Well we were discussing that billion dollar boast in gaming for Xbox One. The Mojang purchase isnt really an Xbox investment. Minecraft is what they were after, a multiplat game that has been ported to other platforms post purchase. Even the Story games have been multiplat. That purchase was also bigger than the billion they boasted about.

Lionhead was inefficient it seems to me. I played the Fable trilogy and want more. But the XBLA game was mediocre, Fable Anniversary was disappointing and unpolished, I actually liked the Kinect game but it did poor critically. Then Fable Legends was apparently an expensive and boring disaster. Whatever IPs they want to use can be done by another studio.

I don't like to see people fired but it seems like all the studios shutting down just led to more studios or more work for 3rd parties. I mean MS felt they didnt need Ensemble and now Sega owned studios do that work. Meanwhile Playground has former PGR developers. So I don't necessarily see a problem really and these studios can work for anyone if the relationship ends. I imagine all these studios have ideas for games as well simply waiting to be funded.

Again, you knew what X1X had coming. You sound silly.

Sometimes console features are announced well before we get them. Where are the new avatars and wasnt there talk of mouse support?

Last edited by Mr Puggsly - on 16 January 2018

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