peachbuggy said:
Authenticity and i agree. Producing 5m more than you ship isn't the best idea. The way i saw it was, if true a flexible 25-30m to be produced, depending on demand. This could work if demand isn't massively overestimated. |
If Nintendo believe it can sell through over 25M and prepares to produce and ship 30M is something (that they will prepare to produce 30M and will do weekly/monthly verification to produce the right amount to sell all), to say they would produce 30M to ship 25M to keep 5M in warehouse because they may need it is strange (because then they would keep producing on that rate of 2-2.5M/month, would have 5M on inventory and another 2M on shipping channels) and considering the FY will end in March (right?) they would have 7M unsold consoles for the slowest quarter plus what they will normally produce. That would be an accountability crazyness which would inccur in a lot of unedded cost.
But I'm happy Nintendo is confident on crossing 20M on its second year.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







