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Mandalore76 said:
DonFerrari said:

More like 3 to 4% already... for a 400 USD add-on, that is good actually.

And even so PSVR have about 50% marketshare against them (Oculus, Vive, etc);

Only those google cardboards and Samsung cellphone VR have more presence... so in gaming VR PSVR is quite dominating.

My point was how motion controls have changed how immersive VR is today.  When the person I was responding to retorted that a small percentage of PS4 owners have PSVR, I countered that there are more VR devices that utilize this than just PSVR, like the Oculus Rift with Touch controllers.  

Ow I see, I thought you were talking more on the size of the userbase than on the number of VR that use some form of motion control (I believe they all use)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."