Pemalite said:
The 360 also had the right game, the right franchise at the right time that helped bury the RROD fiasco.
They did backwards compatibility with Reach, last time I tried it on the base Xbox One it was unplayable though due to extremely low framerates and horrendous frame pacing and input lag, probably been a ton of updates since then though, so I really should give it another spin.
Well. They also potentially lost hundreds of millions from the cancellation of Fable and Scalebound.
Who gives a shit why I bought the console? Seriously?
1) I don't want a 4k TV.
It still has issues. - Otherwise why would Microsoft/343 industries renew their commitment to fixing the game? |
I'm gonna put some arguments to rest.
Halo 3 simply didn't sell well enough to justify the 360's 80 million sales. You can't credit a single game or even a few games for that. The Halo games sold very well on OG Xbox but that console only sold 24 million.
You played Reach on BC before patches, the primary problem was frame pacing. Works fine now, probably better than 360.
Oh, I highly doubt they spent that much on Fable Legends and Scalebound. Games like that don't get a Halo or Gears budget. Fable Legends wasn't even a real Fable game, I played it. It was smaller scale project, arena style co-op game.
I've read that Fable Legends spent $75 million, but that would be incredible if true. I mean that's a bigger budget than Witcher 3. So if true, good riddance to Lionhead.
Not sure what the Mojang purchase has to do with anything. Still a popular IP though.
Again, you argue your X1X purchase was dumb and you knew it would be. Yet you act surprised the purchase was dumb. You just come off silly.
I believe somebody promised 1440p and it was quickly corrected to eventually come.
MCC will never be 100%, not sure if games really achieve that. But MCC has become a very functional product with room for improvement. Some of the potential improvements aren't just bugs by the way.
Last edited by Mr Puggsly - on 13 January 2018Recently Completed:
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