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I think some of the below Wii U sales predictions (such as the one here) were a bit ridiculous, but they articulated a number uncertainties that could have harmed the system at launch. Some of these uncertainties remain and could be troublesome for the system in the future. The price, the average buyers reaction to paid online being introduced later this year (I think a great deal of non-tech savvy users might not realize the free online is its trial period and so there could be blow back once they realize they have to pay even a small fee to continue playing games online), and a steady lineup of both new (balance of first party evergreens, first-party B games, some third-party exclusives and a few ports of newer games, third-party Indies) and old games (ports of older games from Wii U and last gen, and/or VC-like service).

The Switch has done very well in its first year, but a console, just like any other consumer oriented device, needs to extend its sales curve for as long as possible and thus we cannot set its success in stone so early in its life. Nintendo will need to maintain momentum with the system in order to continue substantially increasing its installbase in order to make the system viable and hence successful. IMO, the point of viability would be between 30 million - 50 million units. Once we reach those numbers and the system's position on the market becomes more established then I think we could start breaking out the champaign and celebrating.