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habam said:
Nautilus said:
The truth is quite the opposite.Nintendo went all in 2017, so much so that 2018 suffered as a result.That was necessary because Nintendo needed to prove that the Switch could be a success basically all on its own with the support of a few but great indie developers.Having that done, they are now relying more on third parties and Wii U ports to hold them over until their titles are ready and they can again release new games on a steady schedule.

it was necessary because most switch games were wii u games that were hold back and needed to release scince they were already finished

I dont understand your point.Many games that release when a new gen starts probably starts as a previous gen title, but its moved to the other system because that system needs games.And Im talking first party here.So whats your point?



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1