specialk said:
Yeah, but the thing is less than a year old. I think people tend to be a bit hard on Nintendo. I get that ports and remasters aren't super exciting, but they're also kind of par for the course at this point. More than four years in, and something like half of PS4's best selling games are available on PS3 in some form. Persona 5 was one of my favorite PS4 games of last year, and even that has a competent and playable version on the PS3. Switch had four bonafide smash-hits in 2017. Additionally, they launched two million seller new IPs. They did a good job getting evergreen third party games on the system quickly, like Stardew Valley, Minecraft, and Rocket League. Xenoblade 2 and Mario + Rabbids are solid games that round out the roster. Today's mini direct may not have been super exciting, but it deepens the bench on what is already a pretty strong lineup IMO. Of course it is all about, "what have you done for me lately". We quickly forget that Prime 4 and Pokemon Switch were announced like half a year ago. And Bayonetta 3 was announced less than a month ago. Good stuff is coming. |
Why is this being hard?
When Nintendo does a 2017-like line-up it's ok to praise, but when they fail to even live up to that, it's unfair? I don't really see how.
Nintendo knows what they have coming out; they decided to plan out their releases this way because.... well, they decided so.
If Switch had the library that PS4 (in other words, the 3rd party support) than things would be different.
But they don't have that kind of support - if they ever will. What that means is that ports, remasters, stand out even more than on other consoles. And that is a problem.
Bringing more games widens anyone's library, but it's every console that can brag of having a great, even amazing library.
And that also affects sales.
The question is not of great stuff is coming. The main problem is at what pace.








