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superchunk said:
Meh.

VR is no different than Kinect or 3D. Short lived features that will pass with time. I don't see the mass consumer ever jumping into these until it can be done without any extra effort or devices.

A perfect example of this is motion. It's just built into the existing controllers and therefore can be utilized without impact to the consumer. This way a game creator can use it where it makes sense or ignore it.

Hahaha that's so ridiculous. GDC is full of VR, CES is full of VR. Can't remember that be the case for Kinect or 3D. 

You deniers forget that it doesn't need to be a mass market product from the beginning to be successful. I actually can't believe people with this mindset still exist.

Price is the most deciding factor.