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GhaudePhaede010 said:
Nem said:

Because motion controls were a fad. It clicked with average consumers who don't buy many games, but it didn't with hardcore gamers who generally buy more software.

This audience configuration ended up shapping the kind of software that was available.

Your post is factually incorrect. The attach rate on Wii was 8.99 with software sales north of 900 million. If you look at the million seller list for Wii (which is stupid long, mind you), you will see very core titles of the time like Pro Evolution Soccer, Resident Evil, New Super Mario Bros., Smash Bros., and Mario Galaxy as well as in between titles like Guitar Hero, Mario Kart, and Animal Crossing as well as casual titles like Wii Sports Resort, Wii Fit, and Big Brain Academy. Someone was buying games, and I don't think it was the audience people like you think were the mainstay of the console. That consumer demographic is not expected to spend 450+ (some games like Wii Fit were 99 instead of 49) on games for a console that many consider a, "Wii Sports machine" as you have even tried to imply. Gamers bought Wii and many Wii games so now I want to know why so many gamers seem to have such backlash against the console.

Motion controls being a fad is also factually untrue, since Wii was introduced a decade ago, has their been a console released that has not offer some form of motion controls? I cannot think of one. Even if there is one, it is clear motion controls, like touch controls, have become an industry standard and that means the, "fad" argument is dead and gone.

Ok, Mr unfactual. First, the Wii had a lower attach rate than the 360. That is factual Mr unfactual. But, to elaborate, what sold on the Wii was mostly first party stuff. The Wii was difficult to crack for third parties due to it's unique audience, wich is why they left it so quickly. Harcore gamer aimed games did not perform to expectations. For example, monster hunter tri was a sales disappointment in the west and led the series into hibernation until the 3DS. 

"Motion controls being a fad is also factually untrue"

Hahahaha! Are you serious? You are being more reaching than the VR fans are today. 

No, the 2 highest sold systems so far don't promote motion controls at all. They are not in the box, the kinect was famously dropped and the move is only used to trick people into getting another fad, wich is VR.

The only factual thing here is your refusal to look at reality. From 120m and included motion cotroller with console to sold seperatly with another peripheral that has sold about 2m in 2 years being a bigger flop than the Vita. Even Nintendo systems hardly use them anymore, and when they do it's met with disappointment. The things have been relegated to just party games.

Dear Mr unfactual, denial is not just a river in egypt.

Last edited by Nem - on 09 January 2018