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Nem said:

Because motion controls were a fad. It clicked with average consumers who don't buy many games, but it didn't with hardcore gamers who generally buy more software.

This audience configuration ended up shapping the kind of software that was available.

Your post is factually incorrect. The attach rate on Wii was 8.99 with software sales north of 900 million. If you look at the million seller list for Wii (which is stupid long, mind you), you will see very core titles of the time like Pro Evolution Soccer, Resident Evil, New Super Mario Bros., Smash Bros., and Mario Galaxy as well as in between titles like Guitar Hero, Mario Kart, and Animal Crossing as well as casual titles like Wii Sports Resort, Wii Fit, and Big Brain Academy. Someone was buying games, and I don't think it was the audience people like you think were the mainstay of the console. That consumer demographic is not expected to spend 450+ (some games like Wii Fit were 99 instead of 49) on games for a console that many consider a, "Wii Sports machine" as you have even tried to imply. Gamers bought Wii and many Wii games so now I want to know why so many gamers seem to have such backlash against the console.

Motion controls being a fad is also factually untrue, since Wii was introduced a decade ago, has their been a console released that has not offer some form of motion controls? I cannot think of one. Even if there is one, it is clear motion controls, like touch controls, have become an industry standard and that means the, "fad" argument is dead and gone.



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