| Jumpin said: For me, I found it slow until Pneuma is unlocked. Also, in later chapters, characters charge up their meters a lot more quickly, so it is fast to get off combos which not only do a lot of extra damage to the target but all surrounding enemies. I found it somewhat challenging to make it all the way up to even one combo in regular battles in the early game but was hitting them all the time in the late game. But then again, I never took advantage of the topple system beyond using Rex's Anchor shot to topple them. I suppose I could have done a lot better if I would have focused on more than that. I was also kind of bad at using combos early on, Chapter 4 is when I actually began utilizing them. So, leave it up to me to be a shit at Xenoblade, which is probably why I found the late game battle system a lot faster, more engaging, and more fun. |
Combos can be done quickly using the stutter cancel where you tap the analogue as an auto attack connects, this then allows the character to attack again straight away building up arts faster which in turn charges specials. Rex by himself can perform the first and second part of the combo using this which allows other characters to charge up to the third part, this allows consistent combos in the early game.
For topple pay attention to the arts you equip on characters, they'll say what effect they have on them as some will cause break others topple and so on, the order goes Break>Topple>Launch>Smash.







