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curl-6 said:

Since Majora is built entirely around the 3-day system, this system being tedious and annoying effectively kills the experience for me, just as building a house on a weak foundation will collapse the whole structure.

And I clearly outlined flaws in Wind Waker behind despising the art style; sailing was painfully boring, the dungeons were below the series standard, and having to grind rupees for hours to complete the Triforce shard fetch quest was not only mind-numbingly tedious but also a blatant and shameless attempt to pad out the game's length.

I'd mostly agree here but still call them bad games. I think one should be able to recognize qualities even if one dislikes the game.

Basically that's my big problem with Star Fox Zero, i see to few qualities at all with way to big flaws. Wind Waker and Majoras Mask are two different stories though. Both games have their qualities and a relatively high standard, even if there's stuff that i really dislike.

But everyone should be free to have an own opinion