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curl-6 said:

I swear, Field Skill gating story progress in this game is the worst design choice I have seen in any game in literally years. Worse than Starfox Zero's controls even. It is so utterly pointless and adds NOTHING to the experience but annoyance and wasting the player's time.

Yeah, some of the stuff they do with the field skill stuff is fine but a lot of it annoying.

I especially dislike certain side quests where if you don't have the right field skills equipped when just talking to an NPC it will move on with you not getting either an extra piece of info or item. Or situations where it requires a certain field skill combination only to lead immediately afterward into a boss fight. I understand how they can make even the lowliest of blades valuable for certain field exercises and merc missions but it still is annoying to progress through more often then it should be.

Also Blade quests where it requires you to go to specific places or talk to people with their unique field skills at certain levels despite never giving indication on what level you need leading to failed activation after locating the person or spot. Agate's quest is too damn annoying without a guide.