| Nuvendil said: Honestly, it's marketing. Or rather the lack of it. Nintendo came into that gen with powerful messaging that really sold the coolness of the system and made a good push towards the core, not just casuals. But as time went on and the system began "selling itself", Nintendo began to let things coast and that's when it started going downhill. As a company, if you don't write the narrative of your brand's image, someone else will. And Nintendo just stopped. Towards the end of the Wii's life, marketing was borderline non-existent. The system closed out with 4 core titles leading the charge: Pandora's Tower, Last Story, Xenoblade, and Zelda: Skyward Sword. None of these were significantly promoted. Skyward Sword was the only one promoted *at all*. As a result, the image of the Wii simply decayed, as Nintendo's messaging was no longer there to push back against the sheer tsunami of shovel ware that utterly ruined the Wii brand. The Wii has a fantastic core library, but Nintendo stopped telling people that about halfway through. Customers aren't psychic. |
This is the most interesting answer I have read so far. I will do some digging into this because it seems to be rather logical and honest. I am not saying you are correct or anything as I feel every opinion is a valid one, but I do think there may be something to this answer that maybe a fact or two can support (or maybe even disprove..
01000110 01101111 01110010 00100000 01001001 01111001 01101111 01101100 01100001 01101000 00100001 00100000 01000110 01101111 01110010 00100000 01000101 01110100 01100101 01110010 01101110 01101001 01110100 01111001 00100001 00100000







