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rocketpig said:
Ail said:
MGS4 is really where gaming crosses to movies but still make you feel like you are the one on screen directing the story.

I couldn't disagree more. MGS4 is a game that wants to be a movie. Mass Effect is a game that truly crosses the movie/game boundaries. It gives you choice, gives you immersion, and involves the character with a cinematic outcome.

MGS, on the other hand, is a game that makes you sit through long cutscenes, removes the player from the action, and does little other than haphazardly mix cinema and gaming.

Don't get me wrong, overall I really like MGS4. It presents amazing production values, great gameplay, and an overall polish rarely seen in gaming. The game just oozes detail.

But let's not confuse things. It has overly detailed cutscenes that linger well past their welcome, the dialogue is terrible, Hayter is still a wretched voice actor, and Kojima is still participating in directorial masturbation far too often. The game is seriously flawed.

If this game was cut down to 15 hours (average playthrough, I think I'll hit that as is), if Kojima stopped treating his audience like children and instead played up his strong points (the egg scenes, the random intro sections, etc.), and if he focused on telling the actual story in game, this would be a vastly superior experience.

Frankly, I hate being told the same thing over and over again. That's why Kojima is a shitty storyteller. I got it the first time, thanks. A little subtlety would be nice. I don't need someone to feed me everything like I'm a fourth grader who still sucks from my mother's teet. 


I think that is MGS4's main flaw. The gameplay decreases as you progress. The first act was well balanced, but, after that it becomes clear that Kojima couldn't contain himself, and threw in cutscenes that were either way too long, or contained worthless dialouge. The cutscenes near the end get worse, trust me.

But, I personally like the Mission Briefing scenes (well some of them).