By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chrizum said:
curl-6 said:

Nah, not kidding. The 3-day system made Majora a chore, while Wind Waker's sailing, art style, and Triforce shard rupee grinding killed it for me.

So because you dislike the 3-day system and art style these games are legitimately bad? That's some bullshit.

Since Majora is built entirely around the 3-day system, this system being tedious and annoying effectively kills the experience for me, just as building a house on a weak foundation will collapse the whole structure.

And I clearly outlined flaws in Wind Waker behind despising the art style; sailing was painfully boring, the dungeons were below the series standard, and having to grind rupees for hours to complete the Triforce shard fetch quest was not only mind-numbingly tedious but also a blatant and shameless attempt to pad out the game's length.