rocketpig said:
I couldn't disagree more. MGS4 is a game that wants to be a movie. Mass Effect is a game that truly crosses the movie/game boundaries. It gives you choice, gives you immersion, and involves the character with a cinematic outcome. MGS, on the other hand, is a game that makes you sit through long cutscenes, removes the player from the action, and does little other than haphazardly mix cinema and gaming. Don't get me wrong, overall I really like MGS4. It presents amazing production values, great gameplay, and an overall polish rarely seen in gaming. The game just oozes detail. But let's not confuse things. It has overly detailed cutscenes that linger well past their welcome, the dialogue is terrible, Hayter is still a wretched voice actor, and Kojima is still participating in directorial masturbation far too often. The game is seriously flawed. If this game was cut down to 15 hours (average playthrough, I think I'll hit that as is), if Kojima stopped treating his audience like children and instead played up his strong points (the egg scenes, the random intro sections, etc.), and if he focused on telling the actual story in game, this would be a vastly superior experience. Frankly, I hate being told the same thing over and over again. That's why Kojima is a shitty storyteller. I got it the first time, thanks. A little subtlety would be nice. I don't need someone to feed me everything like I'm a fourth grader who still sucks from my mother's teet. |
Not everyone playing the game played MGS1 and MGS2.
For some of us it's actually nice because sometime we didn't really understand what was up the first time something got mentionned in a cut scene ( I only played MGS3 before, 90% of the characters were unknown to me and I got to say the first time I saw Liquid or Naomi I was like WTF, who are they ???). I only started to really understand what was happening around Act 3...( just finished Act 4 now, I'm keeping Act 5 for tomorrow).