By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Overhype always occurs for these types of games, and I blame it on reviewer fanboyism. It's something that is far more prevalent in game reviews than in movie reviews, for example.

A good example is Twilight Princess. It was a great game, and I am a huge Zelda fan myself, but it mostly got off too easy just by having the Zelda brand. For me, it's the least interesting console Zelda since Zelda II. I had far more fun playing (and replaying) A Link to the Past, Ocarina of Time, Wind Waker and Majora's Mask (my personal favorite).

Sure, you could criticize Wind Waker for repetitive sailing sessions and too few dungeons, but exploring was so much fun, and the number of miniquests and collectibles were amazing.

Twilight Princess had some amazing dungeons, but my main problem was that while the overworld was huge, it was so boring! Too few minigames and sidequests, and the fishing was for me far more fun in Ocarina of Time.

Also, I felt Miyamoto got away too easy with the whole mirroring for the Wii version of the game. When you completely flip the entire game just to make the gimmicky sword slash feel more natural for right handed players, you at the same time insult the artistic integrity of the game's art. If I was a graphics artist working on TP, I would be so provoked by Miyamoto's decision. Thank God they kept the Gamecube version intact.