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the game is not bad and has lots of potential; but some designs choices made the game average. To name one, there are too many QTEs........why would you put QTEs as a stealth mechanic?! why would you do a boss fight to be a huge QTE event???

When RAD made a bad choice in the game, they made it an epic failure, while the other good parts were not lengthy enough or "epically good" enough to compensate the mistakes.

The graphics were damn amazing but they had to use the black bars, the gunning mechanics were good but the the battles were a bit scripted. For every good there was a bad thing.

The story is great with lots of potential, but the pacing sometimes can be a bit off.

Without QTEs, more gamplay sections, some puzzle solving, some exploring, and without the black bars. The game could have easily be a success.