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curl-6 said:
Nuvendil said:

Well it seems to have the same issue as X and the original where some objects have clearly been textured for distant viewing but nothing has been done to keep you from reaching those areas.  On the whole, the texture work is superior to X, but that means the slip ups stick out a lot more.  I think the area that looks the best is Leftheria though.  The fewest flaws and the most full use of the engine's upgrades.  But I think half-baked is a bit of an exaggeration.  It has rough spots, but I think on the whole the pros significantly outweigh the cons.  The basic conclusion I have is that the game can look rough but when it looks good, it can look really, really good.  

I think what's happened is the engine was upgraded during the 1.5 to 2 year period between the beginning of development and the actual finalization of the Switch's hardware.  And so optimization of the engine had to be done in parallel to the busiest part of development, which may have caused some issues.

But another problem here that is present in the first game and X and also on a side note is present in Zelda Breath of the Wild too is that the game is designed graphically around a pulled back 3rd person camera and assets are modeled and textured based on that.  However, all cutscenes are real time, not pre-rendered.  As a result, the camera is constantly zooming in, often winding up close up to assets never intended to be seen up close.  In this area, no easy solution presents itself but some kind of higher level of detail version of these assets that are somehow scripted to only trigger during cutscenes may solve the issue.  

Yeah Leftheria looks the best cos it most showcases the improvements to water reflections and grass rendering. 

And yeah, the cutscenes get way to close to a lot of textures.

But during regular gameplay, the game just doesn't have the level of fidelity I'd expect from an exclusive first party game on this tier of hardware; it really feels like one of those launch window titles like, say, Resistance Fall of Man or Perfect Dark Zero where the devs haven't quite figured out the hardware.

Yeah, I can see that on a minor level.  I still think overall it works out on the positive side.  It reminds me more of something like The Elder Scrolls IV Oblivion.  A clear step up from what there was previously on a technical level, but still more to be done.  And I think some of this is also coming from Monolith Soft working with new techniques and the strains those new techniques bring I think took them off guard.  Grass system changes are one of them.  I think lighting is another.  The most distinct new feature is the cloud simulation which is dang impressive.  Another reason Leftheria looks so awesome since it really is a great showcase of the cloud sea.